Penerapan Strategi Permainan Scramble Kepada Siswa Di Indonesia Sebagai Pembelajar Bahasa Asing
Abstract
This study aims to distinguish students' vocabulary mastery before and after the treatment of the scrabble game strategy using Classroom Action Research (PTK) whose method is carried out in the classroom while providing action to students, with a qualitative descriptive research method. Data was collected from the final score of 4X of the meeting of strategy application with pre-test (descriptive test) and post-test (knock test), after being given the treatment of scrabble games every day. The researcher also gave a questionnaire to students on the first and last day to find out their responses before and after the strategy treatment carried out by this researcher. This study selected eighth-grade students in one of the junior high schools in Bandung, Indonesia with 27 students participating. The results showed that the treatment of scrabble games was relatively ineffective for this study sample, but the response of students was quite significant. Keywords: vocabulary, st
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